[Design] New Ceres and the Forge

Lev Lafayette lev_lafayette at yahoo.com.au
Tue May 9 04:43:12 UTC 2006



--- David Cake <dave at difference.com.au> wrote:

> At 11:55 AM +1000 9/5/06, Curufea wrote:
> >A forum I hadn't encountered before (sorry if it
> has been mentioned
> >and I missed it) with lots of good stuff on RPG
> theory -
> >http://www.indie-rpgs.com/forum/
> 
> 
> 	Haven't I pimped the Forge here before?

Yep ;)

> If you
> aren't 
> familiar with the GNS theory of game design, you
> pretty much aren't 
> familiar with most modern RPG design. You don't have
> to agree with 
> it, but its so influential you really need to be
> aware of it to 
> understand why people are designing the way they do.

Agreed; definately. Indeed, I owe to you to point me
to the proper forge elements and to drum into my head
that having a narrative (storywise) is not the same as
narrative game design.

I've been helped of course since then by playing Hero
Wars, Dogs in the Vineyard, Trollbabe etc.

> And you 
> definitely don't need to sign on to the narrativist
> push either (D20 
> has managed to revitalise itself largely by
> returning to its gamist 
> roots).

Quite true; gamism has justification on its own terms.
D20 is a reasonable example of a good gamist system.

All the best,


Lev

PS: Nice to hear from you here again ;-)

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