[HQ Ignorance] Elvishness
Lev Lafayette
lev_lafayette at yahoo.com.au
Mon Jan 15 12:47:54 UTC 2007
OK, my ruling is that the generic -10 is part
physical, part psychological. Your character could
have received specialist training (i.e., an ability
and probably at least 1W1) to get rid of the
psychological aspect, and you'll probably need some
magic (of similar level) to get rid of the physical
aspect (with the sort of side effect you've
described).
This said, there will be parts of the story where an
Aldryami is going to be *required* (not giving too
much away here...)
All the best,
Lev
--- Sam Elliot <sam.elliot1 at btinternet.com> wrote:
> Lev, I´m wrestling with some of the rules aspects of
> elvishness before I can really make the character.
> My main concern at the moment is the generic -10
> penalty for elves when outside a forest. I was
> actually toying with the idea of a dryad rather than
> an elf and that´d be a worse situation.
>
> What I figured was that if the Lunars can have a
> breeding programme and produce the likes of JarEel
> then the Aldryami most certainly can. So, I was
> thinking of making something which isn´t quite an
> elf, isn´t quite a dryad, but is a special plant
> produced for special circumstances. I think the main
> purpose of such constructs would be to sneak around
> planting those forests which are about to spring up
> everywhere. Not in the case of this plant, mind.
> More of a witch queen type.
>
> If I do this, I might give her Talents like a
> dryad has rather than tie her to animism, essence or
> whatever. Unfortunately (in this instance), I am a
> biologist so I might get a bit involved with making
> it make biological sense.
>
> Can you tell me if that´d be okay please?
>
> Ta.
>
> Sam.
>
> p.s. I was thinking she´d have "Leaves Blossoms
> Behind her Wherever She Goes" as an ability. This´d
> allow Mark´s Belveren to follow her and get fresh
> materials for her sacrifices for free...(we had a
> whole long
> Get-a-Belveren-to-heal-all-the-chaos-plants (incl.
> dryads) heroquest thing in our game, BTW.)
>
>
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