[HQ Ignorance] Re : Re : First Scene: Sog City, character generation question
Dougie Punk
dougiepunk at gmail.com
Tue Jan 23 14:19:21 UTC 2007
Ok, since I also have an animist character, a Shamanesse no less, I
guess this is relevant to me, but I don't really understand (prob me
being stupid). Spirits default range varies widely (1-20?). I'm
confused.
Also, Lev, how do you suggest I assign power levels for the Uncoling
Tradition & Practice spirits as I make them up (following Gregs
suggestions on the HQ-RPG list)? I'll try to create some Spirit
abilities in advance to some structure to my character but also will
leave some to be decided in play if that ok..
Dougie
On 13 Jan 2007, at 22:59, Nic Hughes wrote:
> Lev,
>
> I am working on the character sheet to flesh out the narrative now,
> which leaves a couple of questions I may as well check up on before I
> write it up.
>
> How do you want to handle the starting ability levels of spirits? If
> this is going to be a high(ish) level campaign then I do not want to
> start out with spirits at the bottom of their possible power range.
> Would you be happy if I allocate points for the difference in HP
> cost of
> the spirits (within the published range) and the "default" level of
> 1-20?
>
> Are the points allowances you mentioned in addition to the standard 20
> or do they replace it? I'm neutral on whether or not Aalmon is leader,
> although I'm not sure his city would have the political clout to
> send a
> leader of the group anyway. I'm sure you will let us all know. A final
> point on this, I would like to hold some points back to go with the
> last
> "missing" bit of the narrative.
>
> Nic
>
>
>
>
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