[HQ Ignorance] (no subject)

Dougie dougie at clovermail.net
Wed Jan 24 23:23:08 UTC 2007


Homeland: Uncolings (Reindeer people inhabitants of Tastolar, Fronela)

Population: 50,000.
These foot nomads inhabit the tundra regions just below Valind's  
Glacier. They subsist almost entirely on their herds, making use of  
their milk, meat, antlers, etc. Their land is sufficiently desolate  
that nobody else will live there, except the occasional foraging Uz.  
Despite their low technological level, the Uncolings are the most  
socially sophisticated of the Hsunchen cultures. Each spring they  
meet in a huge gathering, and perform ceremonies that require  
thousands of participants. Great herds of reindeer live in Farther  
Pent, but have no hsunchen among them.

Occupations Available: Entertainer, Healer, Herder, Hunter, Poetty
Noble, Warrior, (Spirit Talker)
Native Abilities: Reindeer Husbandry, Uncoling Customs, Geography of
northern Fronela, Leather Working, Herding, Live in Tundra, Speak
Uncoling, Work Bone and Wood, throw & catch boomerang, heavy boomerang*
Typical Personality Traits: Stoic
Typical Relationships: to Clan, to Temple

Magic: Common Magic, Uncoling Tradition

Common Magic: Survival Tricks (Talents)** : Cure Reindeer Disease,  
Run From Predator, Stay Warm, Hide Trail, Kill Wolf, Protect My  
Reindeer, Patch Wound, Keep Off Snow, Make Mushrooms Safe But Potent

Specialized Religion - Uncoling Hsunchen

All adult members of the Tradition (who have to be born Uncolings),  
including Spiritists,  gain a Reindeer Spirit Ally. They only get one  
of these "spirit brothers" in a lifetime.

Reindeer Sprits - antler fencing, forage mushrooms, warm pelage, ,  
stay still

Core Practice: Uncoling
Abilities: make fire, endure cold, forage
Virtues: sociable, endure loneliness, aggressive to romantic rivals  
(males), accommodating to romantic rivals (females)
Practice Spirits:Uncoling Ancestors -Usually two powers: Find Trail,  
Find Warmth, Organise Gathering, Find Child, Find (Reindeer Coumis at  
Gathering)
Shapechange spirits - Grow Antlers, Run on Any Ground, Camoflage
Survival Spirits - Gather herd, Gather Family, Know Direction, Stay  
Warm, Find Dinner

Helper Practices:
Woodtalkers (communicate with Aldryami)
Coverlings (Hide Me, Hide That)
Mikyh Mysteries [Shamanic practice]
Enemy Practice: Valind Rites


Basically what Greg said on the HQ-RPG list with a few details and  
embellishments added. I got bored of the recent debate on weapons as  
part of cultural keyword, but the gist I got was that they should be  
there  for cultures facing hostile / dangerous environments, so I've  
included them. All comments/suggestions/ criticisms welcome.  
Character stats any time now (well, tomorrow probably as I'm knackered).

Dougie
-:)

ps. Lev, cheers for trying to solve my mail probs - I've looked at  
gmail's setting to no avail also - I'll try posting this using my  
secondary email account and see what happens...
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