[HQ Ignorance] Re : Scene 50: Anzhur's HeroQuest: The Conversion of the Seshnelans

Lev Lafayette lev_lafayette at yahoo.com.au
Fri Jan 25 05:03:03 UTC 2008


Very nice move Karala. The combination of all those
augments will add +10 to Anzhur's HeroQuest.

OK, so next will be the resolution. Fingers crossed!

--- Dougie <dougiepunk at gmail.com> wrote:

> OOC: As I said, it's not that Karala is unwilling to
> help Azhur but  
> that she's at a loss how to, given the situation..
> 
> Ok, Karala will, keeping a low profile, take herself
> among the poor  
> and the suffering of besieged Segurine, particularly
> the women.  
> Keeping the blasphemous nature of her magic as
> discrete as possible,  
> Karala will use her Spirit-Talker abilities to bring
> healing and  
> succour, while using her charm and sincerity to
> build up support for  
> Anzhur's quest at a grass roots level..
> 
> Herbalism 18
> Heal Wound 17
> Charismatic Presence 17
> Beautiful 17
> Inspire Others 13
> Inspire Love 13
> 
> Dougie
> 
> -:).
> 
> 
> On 24 Jan 2008, at 09:23, Loran wrote:
> 
> > Hmmmm...
> > Perhaps Azhur can train his convincing skills a
> little with Karala...
> > "Please Karala see it as a way to change enemies
> into allies..."
> >
> > Some points to consider for the obvious and
> immediate interest of  
> > hunshen peoples:
> > 1. Having people of Segurane converted will help
> to stop the war  
> > with elves, helping the elves to concentrate their
> forces against  
> > Theoblanc's vampire followers. I can't think that
> Karala support  
> > Theoblanc's initiatives?
> >
> > 2.It will also help to gain an immediate ally (or
> at least a  
> > diversion) for the telmori in their war against
> undead army. Does  
> > Karala prefer them going alone to war and suffer
> more loss?
> >
> > 2. Hrestoli men consider women as equal, which is
> much better than  
> > Rokari who see them as an subordinated caste (see
> the second  
> > argument of the HQ) and as a woman, Karala should
> be sensible to  
> > women conditions, no?
> >
> > 3. Karala is part of the fellowship, solidarity or
> at least  
> > interests bargain, may apply, no?
> >
> > [OOC]
> > 4. We play together, no? The beast became a
> trollkin, Kalen lost  
> > his best friend and Azhur lost his precious
> faith... why? To save  
> > Karala from telmori crazy murderers... Does the
> words "moral debt"  
> > means something for Karala ?
> >
> > I hope you will help us to integrate better the
> primitive ways of  
> > Hunshen into the fellowship. It is up to you
> because I don't see  
> > why civilized people will have to take a such
> initiative (exactly  
> > for the same reasons you exposed), but Azhur will
> gladly push then  
> > for integration (because equality credo).
> >
> > Some friendly food for thought
> > Loran
> >
> > ----- Message d'origine ----
> > De : Dougie <dougiepunk at gmail.com>
> > À : HeroQuest Glorantha <ignorance at mimesisrpg.com>
> > Envoyé le : Mercredi, 23 Janvier 2008, 18h43mn 27s
> > Objet : Re: [HQ Ignorance] Scene 50: Anzhur's
> HeroQuest: The  
> > Conversion of the Seshnelans
> >
> > OOC: ok, Karala is along for the ride & is happy
> to help out however
> > she can. However,  although she has skills useful
> for persuading
> > people (Inspire Others, Charismatic Presence etc)
> I can't help
> > thinking that being both a primative heathen and a
> woman would ofset
> > any advantages she could bring to the table here.
> She absolutely does
> > not (& does not want to) understand the purpose of
> this Hero Quest...
> >
> >
> > How is Thaneora doing? Are the Telmori hidden /
> protected and ready
> > to strike at dawn? IIf Segurine is about to fall
> they will attack
> > earlier - Karala can contact Thaneora and
> Wilkairtha using her
> > Reindeer Spirit...
> >
> > Dougie.
> >
> >
> > On 19 Jan 2008, at 13:16, Lev Lafayette wrote:
> >
> >>
> >> It is written that two centuries ago Pope Mardron
> >> brought together the Sixth Malkioni Ecclesiatical
> >> council after Bailifes the Hammer, Duke of
> Rindland,
> >> broke the remaining rule of the Old Hrestoli and
> >> established the Kingdom of Seshnela. With this
> >> success, the Rokari flourished, claiming that
> they
> >> were returning to the original creed of Malkioni
> >> against the caste mobility as revealed to Prince
> >> Hrestoli. One may wonder then why they did not
> simply
> >> return to the ossified structures of the Brithini
> in
> >> Arolanit; this became clear at the Council.
> >>
> >> The remainding members of the pre-Hrestoli
> Loskalm
> >> were bribed by the new Rokari forces, and voted
> to
> >> recognise Rokar was indeed the Third Prophet of
> >> Malkionism. To the Hrestoli, this was the
> Blashemy of
> >> Leplain. To the Rokari, the angelic spirit of
> Malkioni
> >> descended upon the Council and made a just and
> >> righteous decision that Rokar was indeed a True
> >> Prophet of the invisible God, that Saint Mardron
> was
> >> the True Pope.
> >>
> >> Just ask Pope Theoblanc, Anzhur thought grimly.
> >>
> >> In response to Othor's question, Anzhur, Aarolin*
> and
> >> followers used the secret entrance first used by
> Kalen
> >> Ironhand [OOC: can people mention if they're
> following
> >> here?] and entered the Thrice-Walled City. The
> >> darkness enveloped them, as it did with Kalen. By
> his
> >> reckoning, the most appropriate Quest to embark
> upon
> >> would be the meeting of Hrestol and the meeting
> with
> >> the old Malkioni faith; after all, it was the
> Rokari
> >> claim that they were closest to the old ways, and
> the
> >> very conservative (but desparate) Aaronlinit
> would be
> >> an ideal subject. Regrettably, Anzhur thought,
> there
> >> was insufficient time for a full Practice Quest,
> but
> >> at the very least he hoped to able to engage in a
> >> communication ritual.
> >>
> >> But in the darkness they stumbled about, lacking
> the
> >> innate senses of the Mostal stone people. The
> loyal
> >> Othor heard and noise and informed his lord of
> the
> >> presence of others and Anzhur begged silence
> among
> >> those present: it was the sound of the grinding
> of
> >> metal upon stone, the sounds of pattering and of
> >> movement which moved closer and closer. In
> >> desparation, Anzhur searched upon the walls and
> found
> >> the tiny charred remains of an old torch, which
> he lit
> >> as quickly as possible.
> >>
> >> Like with Kalen, the Bazak had come out in force.
> >> Numerous, but thin, they could represent some
> >> challenge if diplomacy went badly. Anzhur had no
> >> desire to let this happen and from what he had
> been
> >> told, the Bazak were led by one most cordial. A
> >> particularly well-groomed Bazak moved to the
> front of
> >> the pack and raised himself on his hind paws.
> >>
> >> "I assume you are a companion of the stone man. A
> >> messanger was released with agreement to our
> terms. We
> >> would remove the King, Guilmarn The Fat, and
> provision
> >> would be made for a seasonal supply of deer and
> >> protection for our kind once the city was yours.
> Well,
> >> we have completed our side of the bargain. A
> single
> >> sudden strike with even the greatest force would
> >> indeed be prevented by the magics of the former
> King.
> >> But not a horde of gnawing teeth", whereupon the
> Bazak
> >> smiled, bearing his bloody teeth; disconcertingly
> the
> >> others followed suit, and proved they too had
> >> participated in the assasination.
> >>
> >> "It was quick, but far from painless", the Bazak
> >> continued. "There is something from his chambers
> which
> >> you may be interested in", and with that the
> sound of
> >> metal dragged upon stone came from beyond the
> meagre
> >> torchlight. Four bazaks each came forth bearing a
> >> crown, a sword and a sceptre; symbols of the King
> of
> >> Seshnela and representing the three high castes
> of the
> >> land. Othor took the items on Anzhur's behalf.
> King of
> >> Seshnela! thought Anzhur momentarily, before
> realising
> >> what such a title currently would entail.
> >>
> >> "Follow us for the way to the King's Tower" said
> the
> >> Bazak.  With Rotterex the Bazak leading Anzhur's
> party
> >> followed into the Tower (see description in
> Kalen's
> >> travels in this building**).  Eventually the made
> it
> >> to the top; the King's Tower overlooked the
> entire
> >> Thrice Walled City. Here was the location that
> Anzhur
> >> would engage in his HeroQuest.
> >>
> >> The first station, Anzhur thought, would be to
> contact
> >> the Battle Seers in hope to gain community
> support.
> >> But the defensive magics exited here against such
> >> things and even if it did succeed the support
> that the
> >> Battle Seers could offer (p91) would be hampered
> by
> >> the enormous distances their magic would have to
> >> travel (p100). Anzhur gave up on that idea.
> >>
> >> The second station, was to provide sufficient
> magics
> >> so that their voices could be heard by all within
> the
> >> Thrice Walled City. [This requires a contest
> against a
> >> resistance of 14, roll of 3 (ouch!), but with a
> >> modifier of -15].
> >>
> >> In the third station, Aarolin will tell his tale
> >> confirming that an army led by Vampires has
> fallen
> >> upon the Southern Army of the Kingdom of
> Seshnela.
> >> [This seems reasonable itself, so only a
> resistance of
> >> 14, roll 13. To add additional information 'So we
> must
> >> ally with the Telmori' is worth a modifier of -5,
> 'We
> >> must ally with the Aldryami is worth -10, and
> 'The
> >> Vampire Army is led by Theoblanc' is worth -20,
> >> cumulative so "We must ally with the Telmori and
> the
> >> Aldryami against Theoblanc" is woth -30.].
> >>
> >> The fourth station, is to establish the HeroQuest
> and
> >> to contact the imbue the Essence of Malkion.
> [This
> >> requires a contest 'Cross over to the Other
> Side',
> >> (p197). The resistance is 10W3, roll 12. However
> the
> >> appropriate location will give a bonus of +5 to
> this
> >> attempt and the items will give another +5].
> Success
> >> will cause Anzhur to glow with the purest white
> and
> >> speak with an angelic voice, giving him a +5
> bonus to
> >> the arguments in the HeroQuest.
> >>
> >> Once imbued with the Essence of Malkion, Anzhur
> can
> >> act out the role of Prince Hrestol converting the
> >> conservative sect member, played out by Aarolin.
> This
> >> will consist of four arguments [Each success will
> give
> >> a +3 bonus to the next argument, each loss a -3
> >> argument].
> >>
> >> The first argument by Aarolin is that there can
> be no
> >> mobility between castes. One God, One Church, One
> >> King, One Peace. God gave birth to man within
> their
> >> caste and within that caste they must live. To go
> >> against the caste that one was born in will lead
> to
> >> failure to reach Solace in that station and
> result in
> >> chaos; as witnessed by the Kingdom of War in
> lands of
> >> the Hrestoli. [This is largely agreed to by the
> >> Wizards and Knights present (obviously) and they
> would
> >> be very resistant to any threat to their power;
> >> resistance 20W, roll 18]
> >>
> >> The second argument by Aarolin is that women are
> >> physically and spiritually weaker than men, and
> are
> >> especially prone to devilish influences. This is
> >> proven by the leadership of the cult of the
> Deceiver,
> >> Gbaji, who were often women. Besides, a woman's
> word
> >> is not to be trusted, as they always change their
> >> mind. Women are only fit to obtain Salvation as
> Nobles
> >> or Peasants, never Wizards or Knights. [There is
> only
> >> some reluctance to this proposal; after all some
> of
> >> those present are women who only believe the
> doctrine
> >> half at best; resistance 5W, roll 3 (ouch
> again!)]
> >>
> >> The third argument by Aarolin is that Sin leads
> to
> >> hell and damnation. Heretics and pagans alike
> find
> >> themselves in Hell, which includes tappers,
> >> caste-breakers, and sexual deviants for all
> eternity.
> >> Sin is breaking the laws of Malkion as revealed
> by
> >> Rokar. It includes breaking the castes, tapping,
> >> impure thoughts, theft, adultery, falsehood,
> >> drunkenness, gluttony, immortality spells,
> heretical
> >> thoughts, envy, slander, avarice, inane speech,
> >> indecency, and arguing with a priest or your
> lord.
> >> [The resistance strength of this argument is
> quite
> >> weak; most of those present have engaged in some
> of
> >> the above some of the time and would dearly love
> to
> >> hear an argument that would release them from the
> >> threat of eternal damnation; resistance 14, roll
> 15]
> >>
> >> The final argument of Aarolin is that proof of
> Rokar's
> >> divine recognition comes from the miracle of his
> >> trial. When captured by the Church, he was burned
> at
> >> the stake, but when the flames reached their
> height,
> >> the holy messangers of Solace and Joy came from
> the
> >> sky and took him to the Creator. [The resistance
> to
> >> this is strong as everyone in Seshnela believe
> this
> >> occurred; resistance 20W, roll 6].
> >>
> >> Now, by playing the role of Prince Hrestol
> confronting
> >> an orthodox Brithini, Anzhur can counter each and
> >> every one of those arguments successfully, he'll
> >> engage on one of the most successful mass
> conversions
> >> in the history of Glorantha!
> >>
> >>
> >> * Yes, the closeness of his name to the Brithini
> >> Kingdom of Arolanit is not mere coincidence.
> >> ** See: In the Chamber of the Broken King
> >>
>
http://mimesisrpg.com/pipermail/ignorance_mimesisrpg.com/2007-
> >> November/000792.html
> >>
> >>
> >>
> >>
> >>
>
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