[Design] Character Generation: Detail vs Opportunity Cost

Kyle Schuant kyle3054 at iprimus.com.au
Wed Nov 16 01:24:19 UTC 2005


I said "one reason" for the success of D&D. And appealing to new players is absolutely vital for the popularity of any new game system. To think otherwise is Forgeite gamer elitism. I don't want to be a crusty old gamer playing some obscure game no-one can understand and looking down my nose at eager young gamers hacking their way through dungeons.
    D&D's immensely popular. To look down on it for its simplicity and popularity is simply obtuse and snobbish.

Cheers,
Kyle
    
  ----- Original Message ----- 
  From: Curufea 
  To: Design at mimesisrpg.com 
  Sent: Wednesday, November 16, 2005 12:14 PM
  Subject: Re: [Design] Character Generation: Detail vs Opportunity Cost


  A success of D&D?  I don't think so - not for long term appeal.  Certainly it's great for new players, but it will soon lead to dissatisfaction.  It may be a reason, but it is a very small reason for its success.  A far larger reason is the marketting.

  Kyle Schuant <kyle3054 at iprimus.com.au> wrote:
        I think it's one reason for the success of systems like D&D, class-based systems. Players' choices are limited. Lets you get into play fairly quickly. 

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