[Design] Character Generation: Detail vs Opportunity Cost

Curufea curufea at yahoo.com
Wed Nov 16 01:28:28 UTC 2005


Take a breath.  Reread what I wrote.

Kyle Schuant <kyle3054 at iprimus.com.au> wrote:          I said "one reason" for the success of D&D. And   appealing to new players is absolutely vital for the popularity of any new game   system. To think otherwise is Forgeite gamer elitism. I don't want to be a   crusty old gamer playing some obscure game no-one can understand and looking   down my nose at eager young gamers hacking their way through   dungeons.
      D&D's immensely popular. To   look down on it for its simplicity and popularity is simply obtuse and   snobbish.
   
  Cheers,
  Kyle
      
      ----- Original Message ----- 
    From:     Curufea 
    To: Design at mimesisrpg.com 
    Sent: Wednesday, November 16, 2005 12:14     PM
    Subject: Re: [Design] Character     Generation: Detail vs Opportunity Cost
    

    A success of D&D?  I don't think so - not for long     term appeal.  Certainly it's great for new players, but it will soon lead     to dissatisfaction.  It may be a reason, but it is a very small reason     for its success.  A far larger reason is the     marketting.

Kyle Schuant <kyle3054 at iprimus.com.au>     wrote:                            I think it's one reason for       the success of systems like D&D, class-based systems. Players' choices       are limited. Lets you get into play fairly quickly. 
      


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Peter Cobcroft
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