[Design] Character Generation: Detail vs Opportunity Cost
Curufea
curufea at yahoo.com
Wed Nov 16 01:28:28 UTC 2005
Take a breath. Reread what I wrote.
Kyle Schuant <kyle3054 at iprimus.com.au> wrote: I said "one reason" for the success of D&D. And appealing to new players is absolutely vital for the popularity of any new game system. To think otherwise is Forgeite gamer elitism. I don't want to be a crusty old gamer playing some obscure game no-one can understand and looking down my nose at eager young gamers hacking their way through dungeons.
D&D's immensely popular. To look down on it for its simplicity and popularity is simply obtuse and snobbish.
Cheers,
Kyle
----- Original Message -----
From: Curufea
To: Design at mimesisrpg.com
Sent: Wednesday, November 16, 2005 12:14 PM
Subject: Re: [Design] Character Generation: Detail vs Opportunity Cost
A success of D&D? I don't think so - not for long term appeal. Certainly it's great for new players, but it will soon lead to dissatisfaction. It may be a reason, but it is a very small reason for its success. A far larger reason is the marketting.
Kyle Schuant <kyle3054 at iprimus.com.au> wrote: I think it's one reason for the success of systems like D&D, class-based systems. Players' choices are limited. Lets you get into play fairly quickly.
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