[HQ Ignorance] Re : Re : Scene 50: Anzhur's HeroQuest: The Conversion of the Seshnelans

Loran aillet_l at yahoo.fr
Fri Jan 25 08:59:53 UTC 2008


Lev, 
May we go step by step ?
I've got further specific arguments for each steps...

I have still pending  questions in various messages::
--------------------------------------------------------------------
If activated at the right moment, could Azhur:
1. Use Scripture “Saint Talor’s Red banner” : Joyous Fighting at 13
to get a bonus of +1 by being a joyous debator inspired by Saint Talor (could be a good contrast with stern negative god-fearing Rokari, and an attractive alternative for the undecided)
2. Use the Sparrawhawk order’s spell “find courage to attack bigger than self” at 17
It could be useful to get the courage to go in a debate alone against a full major church ?
(and get a +2 bonus?)

--------------------------------------------------------------------
> > 8. Various supports:
> > - Othor's Support Master in Battle 3W1 (+2) (this is
> > not a really battle, but even at -5, it is still a
> > +2)
> 
> Er, no. Nice try , remind me of Mr. Puma and playing
> the harp.
Very vaguely, could you tell me the HQ rules page ?
Then could he use his 'Gossip' to disturb the adversary ?
----------------------------------------------------------------------
+ all augments from near synomyms or antonyms.
----------------------------------------------------------------------
I hope other players will show up !
+10 per character is not a small help !
:-)
Loran



----- Message d'origine ----
De : Lev Lafayette <lev_lafayette at yahoo.com.au>
À : HeroQuest Glorantha <ignorance at mimesisrpg.com>
Envoyé le : Vendredi, 25 Janvier 2008, 6h03mn 03s
Objet : Re: [HQ Ignorance] Re : Scene 50: Anzhur's HeroQuest: The Conversion of the Seshnelans


Very nice move Karala. The combination of all those
augments will add +10 to Anzhur's HeroQuest.

OK, so next will be the resolution. Fingers crossed!

--- Dougie <dougiepunk at gmail.com> wrote:

> OOC: As I said, it's not that Karala is unwilling to
> help Azhur but  
> that she's at a loss how to, given the situation..
> 
> Ok, Karala will, keeping a low profile, take herself
> among the poor  
> and the suffering of besieged Segurine, particularly
> the women.  
> Keeping the blasphemous nature of her magic as
> discrete as possible,  
> Karala will use her Spirit-Talker abilities to bring
> healing and  
> succour, while using her charm and sincerity to
> build up support for  
> Anzhur's quest at a grass roots level..
> 
> Herbalism 18
> Heal Wound 17
> Charismatic Presence 17
> Beautiful 17
> Inspire Others 13
> Inspire Love 13
> 
> Dougie
> 
> -:).
> 
> 
> On 24 Jan 2008, at 09:23, Loran wrote:
> 
> > Hmmmm...
> > Perhaps Azhur can train his convincing skills a
> little with Karala...
> > "Please Karala see it as a way to change enemies
> into allies..."
> >
> > Some points to consider for the obvious and
> immediate interest of  
> > hunshen peoples:
> > 1. Having people of Segurane converted will help
> to stop the war  
> > with elves, helping the elves to concentrate their
> forces against  
> > Theoblanc's vampire followers. I can't think that
> Karala support  
> > Theoblanc's initiatives?
> >
> > 2.It will also help to gain an immediate ally (or
> at least a  
> > diversion) for the telmori in their war against
> undead army. Does  
> > Karala prefer them going alone to war and suffer
> more loss?
> >
> > 2. Hrestoli men consider women as equal, which is
> much better than  
> > Rokari who see them as an subordinated caste (see
> the second  
> > argument of the HQ) and as a woman, Karala should
> be sensible to  
> > women conditions, no?
> >
> > 3. Karala is part of the fellowship, solidarity or
> at least  
> > interests bargain, may apply, no?
> >
> > [OOC]
> > 4. We play together, no? The beast became a
> trollkin, Kalen lost  
> > his best friend and Azhur lost his precious
> faith... why? To save  
> > Karala from telmori crazy murderers... Does the
> words "moral debt"  
> > means something for Karala ?
> >
> > I hope you will help us to integrate better the
> primitive ways of  
> > Hunshen into the fellowship. It is up to you
> because I don't see  
> > why civilized people will have to take a such
> initiative (exactly  
> > for the same reasons you exposed), but Azhur will
> gladly push then  
> > for integration (because equality credo).
> >
> > Some friendly food for thought
> > Loran
> >
> > ----- Message d'origine ----
> > De : Dougie <dougiepunk at gmail.com>
> > À : HeroQuest Glorantha <ignorance at mimesisrpg.com>
> > Envoyé le : Mercredi, 23 Janvier 2008, 18h43mn 27s
> > Objet : Re: [HQ Ignorance] Scene 50: Anzhur's
> HeroQuest: The  
> > Conversion of the Seshnelans
> >
> > OOC: ok, Karala is along for the ride & is happy
> to help out however
> > she can. However,  although she has skills useful
> for persuading
> > people (Inspire Others, Charismatic Presence etc)
> I can't help
> > thinking that being both a primative heathen and a
> woman would ofset
> > any advantages she could bring to the table here.
> She absolutely does
> > not (& does not want to) understand the purpose of
> this Hero Quest...
> >
> >
> > How is Thaneora doing? Are the Telmori hidden /
> protected and ready
> > to strike at dawn? IIf Segurine is about to fall
> they will attack
> > earlier - Karala can contact Thaneora and
> Wilkairtha using her
> > Reindeer Spirit...
> >
> > Dougie.
> >
> >
> > On 19 Jan 2008, at 13:16, Lev Lafayette wrote:
> >
> >>
> >> It is written that two centuries ago Pope Mardron
> >> brought together the Sixth Malkioni Ecclesiatical
> >> council after Bailifes the Hammer, Duke of
> Rindland,
> >> broke the remaining rule of the Old Hrestoli and
> >> established the Kingdom of Seshnela. With this
> >> success, the Rokari flourished, claiming that
> they
> >> were returning to the original creed of Malkioni
> >> against the caste mobility as revealed to Prince
> >> Hrestoli. One may wonder then why they did not
> simply
> >> return to the ossified structures of the Brithini
> in
> >> Arolanit; this became clear at the Council.
> >>
> >> The remainding members of the pre-Hrestoli
> Loskalm
> >> were bribed by the new Rokari forces, and voted
> to
> >> recognise Rokar was indeed the Third Prophet of
> >> Malkionism. To the Hrestoli, this was the
> Blashemy of
> >> Leplain. To the Rokari, the angelic spirit of
> Malkioni
> >> descended upon the Council and made a just and
> >> righteous decision that Rokar was indeed a True
> >> Prophet of the invisible God, that Saint Mardron
> was
> >> the True Pope.
> >>
> >> Just ask Pope Theoblanc, Anzhur thought grimly.
> >>
> >> In response to Othor's question, Anzhur, Aarolin*
> and
> >> followers used the secret entrance first used by
> Kalen
> >> Ironhand [OOC: can people mention if they're
> following
> >> here?] and entered the Thrice-Walled City. The
> >> darkness enveloped them, as it did with Kalen. By
> his
> >> reckoning, the most appropriate Quest to embark
> upon
> >> would be the meeting of Hrestol and the meeting
> with
> >> the old Malkioni faith; after all, it was the
> Rokari
> >> claim that they were closest to the old ways, and
> the
> >> very conservative (but desparate) Aaronlinit
> would be
> >> an ideal subject. Regrettably, Anzhur thought,
> there
> >> was insufficient time for a full Practice Quest,
> but
> >> at the very least he hoped to able to engage in a
> >> communication ritual.
> >>
> >> But in the darkness they stumbled about, lacking
> the
> >> innate senses of the Mostal stone people. The
> loyal
> >> Othor heard and noise and informed his lord of
> the
> >> presence of others and Anzhur begged silence
> among
> >> those present: it was the sound of the grinding
> of
> >> metal upon stone, the sounds of pattering and of
> >> movement which moved closer and closer. In
> >> desparation, Anzhur searched upon the walls and
> found
> >> the tiny charred remains of an old torch, which
> he lit
> >> as quickly as possible.
> >>
> >> Like with Kalen, the Bazak had come out in force.
> >> Numerous, but thin, they could represent some
> >> challenge if diplomacy went badly. Anzhur had no
> >> desire to let this happen and from what he had
> been
> >> told, the Bazak were led by one most cordial. A
> >> particularly well-groomed Bazak moved to the
> front of
> >> the pack and raised himself on his hind paws.
> >>
> >> "I assume you are a companion of the stone man. A
> >> messanger was released with agreement to our
> terms. We
> >> would remove the King, Guilmarn The Fat, and
> provision
> >> would be made for a seasonal supply of deer and
> >> protection for our kind once the city was yours.
> Well,
> >> we have completed our side of the bargain. A
> single
> >> sudden strike with even the greatest force would
> >> indeed be prevented by the magics of the former
> King.
> >> But not a horde of gnawing teeth", whereupon the
> Bazak
> >> smiled, bearing his bloody teeth; disconcertingly
> the
> >> others followed suit, and proved they too had
> >> participated in the assasination.
> >>
> >> "It was quick, but far from painless", the Bazak
> >> continued. "There is something from his chambers
> which
> >> you may be interested in", and with that the
> sound of
> >> metal dragged upon stone came from beyond the
> meagre
> >> torchlight. Four bazaks each came forth bearing a
> >> crown, a sword and a sceptre; symbols of the King
> of
> >> Seshnela and representing the three high castes
> of the
> >> land. Othor took the items on Anzhur's behalf.
> King of
> >> Seshnela! thought Anzhur momentarily, before
> realising
> >> what such a title currently would entail.
> >>
> >> "Follow us for the way to the King's Tower" said
> the
> >> Bazak.  With Rotterex the Bazak leading Anzhur's
> party
> >> followed into the Tower (see description in
> Kalen's
> >> travels in this building**).  Eventually the made
> it
> >> to the top; the King's Tower overlooked the
> entire
> >> Thrice Walled City. Here was the location that
> Anzhur
> >> would engage in his HeroQuest.
> >>
> >> The first station, Anzhur thought, would be to
> contact
> >> the Battle Seers in hope to gain community
> support.
> >> But the defensive magics exited here against such
> >> things and even if it did succeed the support
> that the
> >> Battle Seers could offer (p91) would be hampered
> by
> >> the enormous distances their magic would have to
> >> travel (p100). Anzhur gave up on that idea.
> >>
> >> The second station, was to provide sufficient
> magics
> >> so that their voices could be heard by all within
> the
> >> Thrice Walled City. [This requires a contest
> against a
> >> resistance of 14, roll of 3 (ouch!), but with a
> >> modifier of -15].
> >>
> >> In the third station, Aarolin will tell his tale
> >> confirming that an army led by Vampires has
> fallen
> >> upon the Southern Army of the Kingdom of
> Seshnela.
> >> [This seems reasonable itself, so only a
> resistance of
> >> 14, roll 13. To add additional information 'So we
> must
> >> ally with the Telmori' is worth a modifier of -5,
> 'We
> >> must ally with the Aldryami is worth -10, and
> 'The
> >> Vampire Army is led by Theoblanc' is worth -20,
> >> cumulative so "We must ally with the Telmori and
> the
> >> Aldryami against Theoblanc" is woth -30.].
> >>
> >> The fourth station, is to establish the HeroQuest
> and
> >> to contact the imbue the Essence of Malkion.
> [This
> >> requires a contest 'Cross over to the Other
> Side',
> >> (p197). The resistance is 10W3, roll 12. However
> the
> >> appropriate location will give a bonus of +5 to
> this
> >> attempt and the items will give another +5].
> Success
> >> will cause Anzhur to glow with the purest white
> and
> >> speak with an angelic voice, giving him a +5
> bonus to
> >> the arguments in the HeroQuest.
> >>
> >> Once imbued with the Essence of Malkion, Anzhur
> can
> >> act out the role of Prince Hrestol converting the
> >> conservative sect member, played out by Aarolin.
> This
> >> will consist of four arguments [Each success will
> give
> >> a +3 bonus to the next argument, each loss a -3
> >> argument].
> >>
> >> The first argument by Aarolin is that there can
> be no
> >> mobility between castes. One God, One Church, One
> >> King, One Peace. God gave birth to man within
> their
> >> caste and within that caste they must live. To go
> >> against the caste that one was born in will lead
> to
> >> failure to reach Solace in that station and
> result in
> >> chaos; as witnessed by the Kingdom of War in
> lands of
> >> the Hrestoli. [This is largely agreed to by the
> >> Wizards and Knights present (obviously) and they
> would
> >> be very resistant to any threat to their power;
> >> resistance 20W, roll 18]
> >>
> >> The second argument by Aarolin is that women are
> >> physically and spiritually weaker than men, and
> are
> >> especially prone to devilish influences. This is
> >> proven by the leadership of the cult of the
> Deceiver,
> >> Gbaji, who were often women. Besides, a woman's
> word
> >> is not to be trusted, as they always change their
> >> mind. Women are only fit to obtain Salvation as
> Nobles
> >> or Peasants, never Wizards or Knights. [There is
> only
> >> some reluctance to this proposal; after all some
> of
> >> those present are women who only believe the
> doctrine
> >> half at best; resistance 5W, roll 3 (ouch
> again!)]
> >>
> >> The third argument by Aarolin is that Sin leads
> to
> >> hell and damnation. Heretics and pagans alike
> find
> >> themselves in Hell, which includes tappers,
> >> caste-breakers, and sexual deviants for all
> eternity.
> >> Sin is breaking the laws of Malkion as revealed
> by
> >> Rokar. It includes breaking the castes, tapping,
> >> impure thoughts, theft, adultery, falsehood,
> >> drunkenness, gluttony, immortality spells,
> heretical
> >> thoughts, envy, slander, avarice, inane speech,
> >> indecency, and arguing with a priest or your
> lord.
> >> [The resistance strength of this argument is
> quite
> >> weak; most of those present have engaged in some
> of
> >> the above some of the time and would dearly love
> to
> >> hear an argument that would release them from the
> >> threat of eternal damnation; resistance 14, roll
> 15]
> >>
> >> The final argument of Aarolin is that proof of
> Rokar's
> >> divine recognition comes from the miracle of his
> >> trial. When captured by the Church, he was burned
> at
> >> the stake, but when the flames reached their
> height,
> >> the holy messangers of Solace and Joy came from
> the
> >> sky and took him to the Creator. [The resistance
> to
> >> this is strong as everyone in Seshnela believe
> this
> >> occurred; resistance 20W, roll 6].
> >>
> >> Now, by playing the role of Prince Hrestol
> confronting
> >> an orthodox Brithini, Anzhur can counter each and
> >> every one of those arguments successfully, he'll
> >> engage on one of the most successful mass
> conversions
> >> in the history of Glorantha!
> >>
> >>
> >> * Yes, the closeness of his name to the Brithini
> >> Kingdom of Arolanit is not mere coincidence.
> >> ** See: In the Chamber of the Broken King
> >>
>
http://mimesisrpg.com/pipermail/ignorance_mimesisrpg.com/2007-
> >> November/000792.html
> >>
> >>
> >>
> >>
> >>
>
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