[HQ Ignorance] Re : Scene 78: The Battle for Iceland (Part Three)

Damien Bosman damien.bosman at gmail.com
Sat Jan 3 10:51:19 UTC 2009


LOL!!



On Wed, Dec 31, 2008 at 7:03 PM, Lev Lafayette <lev at mimesisrpg.com> wrote:

>
> And.. with a roll of 8, you have a success.. You can gain a level of
> healing as a result.
>
> Nota bene: You can, technically, do anything with an ability in
> HeroQuest. If you want to try parrying javelins with a sickle you can..
> It just comes with a hefty penalty (or, as one reviewer commented, yes
> you can *try* to parry a lightning bolt with basket weaving...)
>
> On Tue, 2008-12-30 at 23:32 +1100, Damien Bosman wrote:
> > OOC: Yes, unless Rikku can deflect with his sickle he was pretty
> > screwed :)
> >
> > Rikku rolls around in pain but manages to find some material and tries
> > to apply first aid (First Aid 15)
> >
> >
> >
> >
> >
> > On Mon, Dec 29, 2008 at 8:57 PM, Lev Lafayette <lev at mimesisrpg.com>
> > wrote:
> >
> >         Azhur's makes a break through the Lasadag Lions using an
> >         unusual
> >         combination of trickery, strength and speed. The Lions, who
> >         were
> >         planning to engage in melee, find themselves having to give
> >         chase and
> >         attack with javelin (1). Again javelins fly at Azhur's small
> >         forces, but
> >         none strike true, as the party makes a break for it and tries
> >         to link up
> >         with King Broyan's main group.
> >
> >         With Lions chasing after Azhur's force, a group of the same
> >         also
> >         confront and give chase to the left and right wings of the
> >         King, with
> >         Dorassa and Kalen on the one and Karala, Rikku and Da on the
> >         other.
> >         Dorassa and Kalen attempt to fight the Lions, but their
> >         strength is
> >         great (2). Kalen takes a minor wound but stands his ground,
> >         whereas
> >         Dorassa is forced to flee with the bulk of the javelin
> >         throwers. As the
> >         Lions close to melee, Kalen's superior combat skills win out
> >         as he
> >         engages in a defensive retreat. Dorassa on the other hand
> >         gains the
> >         speed of the wind and quickly reaches a rallying point (3).
> >
> >         On the other wing Rikku, Karala and Da face their onslaught.
> >         The initial
> >         hurl of the javelins proves troublesome for the assault force
> >         (4). Rikku
> >         is seriously injured when one strikes into his unarmoured leg;
> >         but Da
> >         protects him with his shield and begins to carry him to
> >         safety. Karala
> >         too fights the Lion javelin throwers, but suffers a minor
> >         wound for her
> >         efforts. When the Lions close, Karala's wolf allies and her
> >         heavy
> >         boomerang prove too much and they are able to engage in a very
> >         successful fighting retreat, cutting a great path and bringing
> >         injury to
> >         those in the way of her great boomerang and the teeth and claw
> >         of her
> >         Telmori companions.
> >
> >         As per Azhur's plan he brings his small forces to the
> >         attention of the
> >         'Shield'; King Bryon's main force. The Lions that gave chase
> >         to him now
> >         face a larger force directly in their way and the assault and
> >         javelin
> >         throwers have joined as well. Now is the time of
> >         counter-attack.
> >
> >         OOC: Any special actions during the counter-attack would be
> >         welcomed.
> >         Also, if you could email any updated character sheets to me
> >         off-list it
> >         would be appreciated as well! lev at mimesisrpg.com
> >
> >
> >         1) I'll rule their primary ability is 'Give Chase', which
> >         they're not
> >         too bad at (13) and they'll get an augment from javelin 10W
> >         (+3) for a
> >         total of 16 (15, success). This is against Azhur's 19 (9W - 10
> >         because
> >         outnumbered)  (10, success, +1 Hero Point to critical), minor
> >         victory
> >         overall for Azhur.
> >
> >         2) The forces in these two groups is roughly equal, so I rule
> >         it's the
> >         equivalent of a one-on-one battle in two parts. Kalen has
> >         ranged weapons
> >         (guns) and iron armour which he can use against the Lions,
> >         (roll 16,
> >         failure, bumped to success vs 10 success, bumped to critical)
> >         but the
> >         lightly armoured Dorassa (roll 9 success, vs 16 success,
> >         bumped to
> >         critical).
> >
> >         3) Kalen has axe and armour, Lions have broadsword and light
> >         armour
> >         (roll 4, success, bumped to critical - even with -3 for two to
> >         one odds
> >         vs roll 9, success), minor victory for Kalen. Dorassa rolled
> >         an 8 vs 18
> >         for chase; and easy victory.
> >
> >         4) Rikku has no appropriate skill that I can find so default
> >         of 6, (roll
> >         17) versus 10W javelin attack (roll 10, success, bumped to
> >         critical),
> >         major defeat. Da succeeds (roll 4) vs 10W (roll 11, failure,
> >         bumped to
> >         success, minor victory to Da). Karala 17 (roll 16, succes -
> >         just) vs 10W
> >         (roll 11, fail bumped to success), minor defeat to Karala.
> >         Roll 1 for
> >         Karala and Telmori (critical!) vs roll 17 -3 for being
> >         outnumbered for
> >         Lions with broadsword; failure - major victory.
> >
> >
> >
> >         On Tue, 2008-12-23 at 10:19 +0000, Loran wrote:
> >         > [IC]
> >         > Speed and power were the superior strengths of the western
> >         heavy cavalry on the pagan foot soldiers. As Endless Warriors,
> >         thanks to Saint Talor's blessings, the four horsemen felt
> >         confident and stood together under the rain of javelins. There
> >         Azhur, relying on the war tactics learnt from his time within
> >         the Sparrowhawk's chivalrous order, informed his men that they
> >         would have to flee, but not as losing cowards just as bait for
> >         a trap.
> >         > - "We must not go too fast, making them run after us. Their
> >         faster runners will try to reach us to capture us and get the
> >         ransom before the slower ones, thus stretching their lines and
> >         weakening their order. King Broyan and our friends of the
> >         Fellowship will then be in an easier position to dispatch them
> >         swiftly. You ride before me, gentlemen!"
> >         >
> >         > And to make the situation more credible, he bent on
> >         Blackmane's ear and told his war stallion.
> >         > - "And now this very old good trick of the wounded lame
> >         horse, my friend."
> >         >
> >         > And he tried to make his horse limp as if he had been
> >         touched by a javelin, making more credible and possible the
> >         poursuit. Just his horse and armor were worth the capture, but
> >         if they were getting to close, both man and horse were ready
> >         to speed up.
> >         >
> >         > [OOC]
> >         > - Riding 17 (or Mounted Combat 19)
> >         >
> >         > Augmented with:
> >         > - On against several tactics 18/+2
> >         > - Know Sparrowhawk Order's Secrets 17/+2
> >         > - Intrepid 19/+2
> >         > - Relationship to Blackmane 17/+2
> >         > - Blackmane's Loyal to his Master 18/+2
> >         > - (Convince others 15/+2?)
> >         > - (Othor's Support Master in Battle 3W1/+2 ?)
> >         >
> >         > Total 7W to 13W ?
> >         > The goal of this guile is to bring a dispersed foe in front
> >         of King Broyan's army.
> >         > 1 HP is available if needed.
> >         >
> >         > Joyeuses Fêtes de fin d'année à tous !
> >         > Loran
> >         >
> >         >
> >         >
> >         > ----- Message d'origine ----
> >         > De : Lev Lafayette <lev at mimesisrpg.com>
> >         > À : HeroQuest Glorantha <ignorance at mimesisrpg.com>
> >         > Envoyé le : Lundi, 22 Décembre 2008, 21h41mn 28s
> >         > Objet : Re: [HQ Ignorance] Scene 78: The Battle for Iceland
> >         (Part Three)
> >         >
> >         > On Sun, 2008-12-21 at 11:41 +1100, Lev Lafayette wrote:
> >         > > Scene 78: The Battle for Iceland (Part Three)
> >         > >
> >         > > As the Lasadag Lions close, Azhur finds his band in a
> >         perilous position.
> >         > > Although mopping up the fleeing Tarshites was a simple,
> >         indeed trivial
> >         > > task, the flanking maneuver by a group of the Lions has
> >         caught him by
> >         > > surprise. In front of him is the raging Oakfed fire,
> >         magnified by the
> >         > > Fire Rune magics of the Godlearner, Rikku. Behind him the
> >         Lions chasing
> >         > > the deliberately retreating forces of his allies of King's
> >         Broyan.
> >         > >
> >         > > The Lions hurl their javelins at Azhur's group; bringing
> >         his forces
> >         > > loosely together for protection, behind Othor's shield and
> >         Swordsinger's
> >         > > magic (1), Azhur's forces face the incredible volley of
> >         javelins, but
> >         > > survive due their defensive position, shield and magic
> >         (2). It is clear
> >         > > that any lesser force would have fell and been killed to a
> >         man. Sensing
> >         > > victory, the Lions close on on Azhur's forces with. their
> >         leaf-bladed
> >         > > swords and spears; Azhur knows the time is now for any
> >         chance of escape.
> >         > >
> >         > > But is not just Azhur who is confronting the Lasadag
> >         mercenary force;
> >         > > the assault and javelin wings are also under attack with
> >         their surprise
> >         > > flanking maneuvers around the burning woods. On the left
> >         wing, Dorassa,
> >         > > faithful servent of Jareena is joined with the Dwarf,
> >         Kalen Ironhand; on
> >         > > the right, Karala, Rikku, and Da, Jareena's other servant.
> >         In the
> >         > > distance, the Seeker Dragonewt stands by King Broyan, his
> >         eyes
> >         > > unflinching as he scans the chaos; for those unfamiliar it
> >         seems as if
> >         > > he is in a trance.
> >         > >
> >         > > Like with Azhur's small force, the Lasadag prepare a
> >         volley of javelins
> >         > > as their initial attack (3). With a howl, they then charge
> >         into attack.
> >         > >
> >         > >
> >         > > 1) Sword and Shield 7W1, Mounted Combat +2, Combative +2,
> >         Disciplined
> >         > > +2, Intrepid +2, Heavy Armor +5, Blackmane +2, Othor +2,
> >         Swordsinger +1,
> >         > > One Against Several Tactics +2, -12 four-to-one opponents
> >         = 15W1, roll 5
> >         > > a marginal victory.
> >         > >
> >         > > 2) Either each character is Hurt or one character is
> >         Injured; you choose
> >         > >
> >         >
> >         > Ah, my bad. You rolled lower so it's a marginal victory to
> >         Azhur's
> >         > forces: the javelins fall upon shield or strike foliage, and
> >         none strike
> >         > true.
> >         >
> >         >
> >         >
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