[HQ Ignorance] Re : Scene 78: The Battle for Iceland (Part Three)
Damien Bosman
damien.bosman at gmail.com
Sat Jan 3 10:51:19 UTC 2009
LOL!!
On Wed, Dec 31, 2008 at 7:03 PM, Lev Lafayette <lev at mimesisrpg.com> wrote:
>
> And.. with a roll of 8, you have a success.. You can gain a level of
> healing as a result.
>
> Nota bene: You can, technically, do anything with an ability in
> HeroQuest. If you want to try parrying javelins with a sickle you can..
> It just comes with a hefty penalty (or, as one reviewer commented, yes
> you can *try* to parry a lightning bolt with basket weaving...)
>
> On Tue, 2008-12-30 at 23:32 +1100, Damien Bosman wrote:
> > OOC: Yes, unless Rikku can deflect with his sickle he was pretty
> > screwed :)
> >
> > Rikku rolls around in pain but manages to find some material and tries
> > to apply first aid (First Aid 15)
> >
> >
> >
> >
> >
> > On Mon, Dec 29, 2008 at 8:57 PM, Lev Lafayette <lev at mimesisrpg.com>
> > wrote:
> >
> > Azhur's makes a break through the Lasadag Lions using an
> > unusual
> > combination of trickery, strength and speed. The Lions, who
> > were
> > planning to engage in melee, find themselves having to give
> > chase and
> > attack with javelin (1). Again javelins fly at Azhur's small
> > forces, but
> > none strike true, as the party makes a break for it and tries
> > to link up
> > with King Broyan's main group.
> >
> > With Lions chasing after Azhur's force, a group of the same
> > also
> > confront and give chase to the left and right wings of the
> > King, with
> > Dorassa and Kalen on the one and Karala, Rikku and Da on the
> > other.
> > Dorassa and Kalen attempt to fight the Lions, but their
> > strength is
> > great (2). Kalen takes a minor wound but stands his ground,
> > whereas
> > Dorassa is forced to flee with the bulk of the javelin
> > throwers. As the
> > Lions close to melee, Kalen's superior combat skills win out
> > as he
> > engages in a defensive retreat. Dorassa on the other hand
> > gains the
> > speed of the wind and quickly reaches a rallying point (3).
> >
> > On the other wing Rikku, Karala and Da face their onslaught.
> > The initial
> > hurl of the javelins proves troublesome for the assault force
> > (4). Rikku
> > is seriously injured when one strikes into his unarmoured leg;
> > but Da
> > protects him with his shield and begins to carry him to
> > safety. Karala
> > too fights the Lion javelin throwers, but suffers a minor
> > wound for her
> > efforts. When the Lions close, Karala's wolf allies and her
> > heavy
> > boomerang prove too much and they are able to engage in a very
> > successful fighting retreat, cutting a great path and bringing
> > injury to
> > those in the way of her great boomerang and the teeth and claw
> > of her
> > Telmori companions.
> >
> > As per Azhur's plan he brings his small forces to the
> > attention of the
> > 'Shield'; King Bryon's main force. The Lions that gave chase
> > to him now
> > face a larger force directly in their way and the assault and
> > javelin
> > throwers have joined as well. Now is the time of
> > counter-attack.
> >
> > OOC: Any special actions during the counter-attack would be
> > welcomed.
> > Also, if you could email any updated character sheets to me
> > off-list it
> > would be appreciated as well! lev at mimesisrpg.com
> >
> >
> > 1) I'll rule their primary ability is 'Give Chase', which
> > they're not
> > too bad at (13) and they'll get an augment from javelin 10W
> > (+3) for a
> > total of 16 (15, success). This is against Azhur's 19 (9W - 10
> > because
> > outnumbered) (10, success, +1 Hero Point to critical), minor
> > victory
> > overall for Azhur.
> >
> > 2) The forces in these two groups is roughly equal, so I rule
> > it's the
> > equivalent of a one-on-one battle in two parts. Kalen has
> > ranged weapons
> > (guns) and iron armour which he can use against the Lions,
> > (roll 16,
> > failure, bumped to success vs 10 success, bumped to critical)
> > but the
> > lightly armoured Dorassa (roll 9 success, vs 16 success,
> > bumped to
> > critical).
> >
> > 3) Kalen has axe and armour, Lions have broadsword and light
> > armour
> > (roll 4, success, bumped to critical - even with -3 for two to
> > one odds
> > vs roll 9, success), minor victory for Kalen. Dorassa rolled
> > an 8 vs 18
> > for chase; and easy victory.
> >
> > 4) Rikku has no appropriate skill that I can find so default
> > of 6, (roll
> > 17) versus 10W javelin attack (roll 10, success, bumped to
> > critical),
> > major defeat. Da succeeds (roll 4) vs 10W (roll 11, failure,
> > bumped to
> > success, minor victory to Da). Karala 17 (roll 16, succes -
> > just) vs 10W
> > (roll 11, fail bumped to success), minor defeat to Karala.
> > Roll 1 for
> > Karala and Telmori (critical!) vs roll 17 -3 for being
> > outnumbered for
> > Lions with broadsword; failure - major victory.
> >
> >
> >
> > On Tue, 2008-12-23 at 10:19 +0000, Loran wrote:
> > > [IC]
> > > Speed and power were the superior strengths of the western
> > heavy cavalry on the pagan foot soldiers. As Endless Warriors,
> > thanks to Saint Talor's blessings, the four horsemen felt
> > confident and stood together under the rain of javelins. There
> > Azhur, relying on the war tactics learnt from his time within
> > the Sparrowhawk's chivalrous order, informed his men that they
> > would have to flee, but not as losing cowards just as bait for
> > a trap.
> > > - "We must not go too fast, making them run after us. Their
> > faster runners will try to reach us to capture us and get the
> > ransom before the slower ones, thus stretching their lines and
> > weakening their order. King Broyan and our friends of the
> > Fellowship will then be in an easier position to dispatch them
> > swiftly. You ride before me, gentlemen!"
> > >
> > > And to make the situation more credible, he bent on
> > Blackmane's ear and told his war stallion.
> > > - "And now this very old good trick of the wounded lame
> > horse, my friend."
> > >
> > > And he tried to make his horse limp as if he had been
> > touched by a javelin, making more credible and possible the
> > poursuit. Just his horse and armor were worth the capture, but
> > if they were getting to close, both man and horse were ready
> > to speed up.
> > >
> > > [OOC]
> > > - Riding 17 (or Mounted Combat 19)
> > >
> > > Augmented with:
> > > - On against several tactics 18/+2
> > > - Know Sparrowhawk Order's Secrets 17/+2
> > > - Intrepid 19/+2
> > > - Relationship to Blackmane 17/+2
> > > - Blackmane's Loyal to his Master 18/+2
> > > - (Convince others 15/+2?)
> > > - (Othor's Support Master in Battle 3W1/+2 ?)
> > >
> > > Total 7W to 13W ?
> > > The goal of this guile is to bring a dispersed foe in front
> > of King Broyan's army.
> > > 1 HP is available if needed.
> > >
> > > Joyeuses Fêtes de fin d'année à tous !
> > > Loran
> > >
> > >
> > >
> > > ----- Message d'origine ----
> > > De : Lev Lafayette <lev at mimesisrpg.com>
> > > À : HeroQuest Glorantha <ignorance at mimesisrpg.com>
> > > Envoyé le : Lundi, 22 Décembre 2008, 21h41mn 28s
> > > Objet : Re: [HQ Ignorance] Scene 78: The Battle for Iceland
> > (Part Three)
> > >
> > > On Sun, 2008-12-21 at 11:41 +1100, Lev Lafayette wrote:
> > > > Scene 78: The Battle for Iceland (Part Three)
> > > >
> > > > As the Lasadag Lions close, Azhur finds his band in a
> > perilous position.
> > > > Although mopping up the fleeing Tarshites was a simple,
> > indeed trivial
> > > > task, the flanking maneuver by a group of the Lions has
> > caught him by
> > > > surprise. In front of him is the raging Oakfed fire,
> > magnified by the
> > > > Fire Rune magics of the Godlearner, Rikku. Behind him the
> > Lions chasing
> > > > the deliberately retreating forces of his allies of King's
> > Broyan.
> > > >
> > > > The Lions hurl their javelins at Azhur's group; bringing
> > his forces
> > > > loosely together for protection, behind Othor's shield and
> > Swordsinger's
> > > > magic (1), Azhur's forces face the incredible volley of
> > javelins, but
> > > > survive due their defensive position, shield and magic
> > (2). It is clear
> > > > that any lesser force would have fell and been killed to a
> > man. Sensing
> > > > victory, the Lions close on on Azhur's forces with. their
> > leaf-bladed
> > > > swords and spears; Azhur knows the time is now for any
> > chance of escape.
> > > >
> > > > But is not just Azhur who is confronting the Lasadag
> > mercenary force;
> > > > the assault and javelin wings are also under attack with
> > their surprise
> > > > flanking maneuvers around the burning woods. On the left
> > wing, Dorassa,
> > > > faithful servent of Jareena is joined with the Dwarf,
> > Kalen Ironhand; on
> > > > the right, Karala, Rikku, and Da, Jareena's other servant.
> > In the
> > > > distance, the Seeker Dragonewt stands by King Broyan, his
> > eyes
> > > > unflinching as he scans the chaos; for those unfamiliar it
> > seems as if
> > > > he is in a trance.
> > > >
> > > > Like with Azhur's small force, the Lasadag prepare a
> > volley of javelins
> > > > as their initial attack (3). With a howl, they then charge
> > into attack.
> > > >
> > > >
> > > > 1) Sword and Shield 7W1, Mounted Combat +2, Combative +2,
> > Disciplined
> > > > +2, Intrepid +2, Heavy Armor +5, Blackmane +2, Othor +2,
> > Swordsinger +1,
> > > > One Against Several Tactics +2, -12 four-to-one opponents
> > = 15W1, roll 5
> > > > a marginal victory.
> > > >
> > > > 2) Either each character is Hurt or one character is
> > Injured; you choose
> > > >
> > >
> > > Ah, my bad. You rolled lower so it's a marginal victory to
> > Azhur's
> > > forces: the javelins fall upon shield or strike foliage, and
> > none strike
> > > true.
> > >
> > >
> > >
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